Dungeon

RPG

Explore dungeons with RPG stat-based combat, class skills, boss encounters, and team play for Gold, EXP, and equipment.

1h

Usage

/dungeon
/dungeon team

Subcommands

SubcommandDescription
/dungeonEnter a solo dungeon run
/dungeon teamCreate or join a team dungeon (2–4 players)

Requires an RPG character. Use /adventure create first if you haven’t already.

How It Works

Enter a dungeon and face up to 5 encounters per run. Each encounter can be a monster battle, treasure chest, trap, or NPC merchant. Your character’s HP persists across the entire run, so manage it wisely.

Encounter Types

EncounterChanceWhat Happens
Monster50%Stat-based combat using your class skills
Treasure25%Gold, materials, or equipment drops, floor advances
Trap15%HP loss, floor stays
Merchant10%Buy healing, buffs, or exchange Gold for gems

Combat

Fight monsters using button-based actions tied to your RPG class:

ActionEffect
⚔️ AttackBasic attack based on STR/MAG
🎯 Skill 1Class-specific skill (costs MP)
🔥 Skill 2Class-specific skill (costs MP)
🛡️ DefendReduce incoming damage
🏃 RunEscape — no reward, no penalty
💥 UltimatePowerful skill for advanced classes (level 20+)

MP starts at 50 + level x 5. Skills cost MP — manage your resources across encounters.

Win rewards: Gold + EXP + material drops + equipment chance + crate drops. Boss every 5 floors.

Lose (HP reaches 0): Floor resets to checkpoint. Run ends.

Monsters

TierFloorsEnemies
Tier 11–5Rat 🐀, Bat 🦇, Slime 🟢, Goblin 👺, Spider 🕷️
Tier 26–10Skeleton 💀, Zombie 🧟, Wolf 🐺, Orc 👹, Ghost 👻
Tier 311+Dragon 🐉, Demon 😈, Lich 🧙, Hydra 🐍, Titan ⚡

NPC Merchant

The merchant offers one service per visit:

ServiceCostEffect
🧪 Heal80 + floor x 5 GoldRestore HP based on floor depth
⚔️ Buff100 + floor x 5 GoldRandom buff for remaining encounters
💱 Exchange300–600 Gold1 gem

Buff types: Attack (x1.3 damage), Defense (take x0.7 damage), or Luck (more treasure, fewer traps).

Floor Progression

Floors advance on monster wins and treasure finds. Checkpoints auto-save at prime-numbered floors (same as /mine). On death, you fall back to your last checkpoint.

Run Flow

After each encounter you choose Continue (next encounter) or Leave (exit with rewards). The run ends when you leave, finish 5 encounters, die, or the 15-minute timeout expires.

Team Dungeon

Use /dungeon team to create or join a party of 2–4 players. All party members must have an RPG character. Monsters are scaled to the party size. Turns are simultaneous — all players choose actions at the same time.

Tip: Don’t be greedy — if your HP is low after a tough fight, consider leaving to keep your rewards. The merchant’s heal can save a run if you’re lucky enough to encounter one!

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